Keyboard and mouse control

Reference. Part of the GM reference. For the steps of a task, read the GM guide.

Keyboard control

Press ? anywhere for the shortcut reference.

Key Action
? Show the shortcut reference
/ Focus the campaign search box
Ctrl/Cmd+S Save
Ctrl/Cmd+Z In Build mode, undo the last stroke. In Play and Library mode, undo to the previous save
Ctrl/Cmd+Shift+Z In Build mode, redo the last undone stroke. In Play and Library mode, redo the last undone save
B, P Switch to Build or Play mode
C In Play mode, open or close the full character sheet
Escape Close a dialog or the full sheet, or put down the fog brush
Arrows on the map Move the map cursor
Enter, Space on the map Act on the cursor cell
+, - on the map Zoom
Arrow off an edge, twice Leave the area through that side. The first press lights the exit, and the second press travels
Shift+F10, Menu key on the map Open the tile menu for the cursor cell (Build mode)
Arrows, Home, End in the World tree Move between rows, and open or close a row
Enter, Space in the World tree Open the map of the row
Shift+F10, Menu key in the World tree Open the row menu
Tab, first press on the page Show the skip links Skip to the map (Play and Build mode) and Skip to the build tools (Build mode)

Save, Undo, Redo, and the mode keys work in a GM tab only. The map keys work after you click the map or move focus to it.

The map is a focusable widget with a visible focus ring. A screen-reader live region names the current node, its size, the party position, and the number of points of interest. The region updates as these values change.

A list after the map names the points of interest, and a screen reader reads it on demand. In Play mode, the list names only the points of interest that the tooltip names: revealed, discovered if discoverable, and within detection range. It reads the notes in a GM tab only.

A second live region names the cursor cell after each arrow key. It gives the column and row, the art, and the point of interest. In Play mode, an unexplored cell reads only as unexplored. In Build mode, Enter or Space on the cursor paints or erases the cell, and the same region names the result, for example “Painted Grass 1 at column 7, row 6”.

The ways out of a sub-region are real buttons. Tab past the map, and they show over it, each with its way out. For example: “Return to Barrow of the Old King, through the stairs up at column 11, row 7”.

The turn ribbon and the board of the combat screen are one tab stop each. Arrow keys move between chips and between cards, and Enter or Space picks a target. A live region announces each turn. When one side is down, it says “The fight is over.” once and stops reading turns. Each action pip is a toggle button named for its cost, such as “Bonus action spent”, and a screen reader reads whether it is pressed.

Mouse and touch control

Input Build mode Play mode
Left button Paint, erase, inspect, or link a region Move the party or a character, or use a fog brush
Right button drag Pan the map Pan the map
Right click without a drag Open the tile menu Nothing
Wheel Zoom at the pointer Zoom at the pointer
Two-finger drag Pan the map Pan the map
Pinch Zoom Zoom

The map grid shows X and Y labels along the top and left edges. When the grid edge scrolls out of view, the labels stay at the edges of the viewport at partial opacity.

Campaign Builder. Each page is built from a Markdown file in the repository.