Each terrain renders as a 6x3 block mixing all variants, so both horizontal and vertical seams between any variant pair are visible. A clean result shows no banding, hard lines, or pattern breaks at tile boundaries.

POI markers (zoomed)

Town buildings (span 2, zoomed)

Town streets (span-2 buildings over grass, beside the roads)

Town walls (overlays: a gate where each street crosses the wall, a water gate where the river crosses it)

Lighthouse (an overlay over every coast piece, on grass and on snow)

Interior floor (mixed variants)

Interior room (walls, doors, stairs)

Interior furnishings (overlays on a floor tile, zoomed)

Furnished hall (a throne between pillars, a feast table, a shrine, and a bedchamber)

House (a hearth and bookshelves, and a storeroom with barrels over a trapdoor)

Shop (a stocked storeroom, a counter across the sales floor, and shelves of goods)

Cave level (rock walls, floor variants, pools, rubble, a mouth on the north and west borders)

Road network (path winding through grass)

Road pieces (all)

River network (with a road bridge)

River fords (a road wading across each channel)

River pieces (all)

Coast strips (overlays: same pieces over grass, desert, snow, mountain)

Island (outer corners) and lake (inner corners)

Docks (a quay over each straight coast piece, and a pier out to its head)